Three20 Library Deployment and Usage Guide
Prerequisites
- macOS with Xcode installed
- iOS SDK (included with Xcode)
- Objective-C development environment
- Git for cloning the repository
Installation
-
Clone the repository:
git clone https://github.com/facebookarchive/three20.git cd three20 -
Open the project in Xcode:
open Three20.xcodeproj -
Build the library:
- Select the appropriate target (Three20, Three20Core, Three20Network, etc.)
- Choose a simulator or device from the scheme menu
- Press
Cmd+Bto build the project
Configuration
Three20 does not require additional configuration files or environment variables. However, you may need to:
- Add the Three20 headers to your project's search paths
- Link against the Three20 libraries in your application target
- Import the necessary Three20 headers in your source files
Build & Run
Development
-
Add Three20 to your Xcode project:
- Drag the Three20 project file into your application's project navigator
- Add the Three20 libraries as dependencies in your target's Build Phases
- Add the Three20 headers to your target's Header Search Paths
-
Import and use Three20 classes:
#import <Three20/Three20.h> // Use Three20 classes in your code
Production
- Ensure all Three20 dependencies are properly linked in your application target
- Test on actual devices, not just simulators
- Consider using a release configuration for optimized builds
Deployment
Three20 is a library for iOS development, so deployment involves:
- Building your application that uses Three20
- Submitting to the App Store through Xcode's Organizer
- Distributing via enterprise methods if applicable (Ad Hoc, Enterprise distribution)
Troubleshooting
Common Issues
-
"Three20.h file not found" error:
- Ensure the Three20 headers are in your project's Header Search Paths
- Check that the path is relative to your project directory
-
Linker errors when using Three20 classes:
- Verify that the Three20 libraries are added as dependencies
- Ensure the libraries are linked in your target's Build Phases
-
Build fails on device but works in simulator:
- Check that the architectures match between your app and Three20
- Ensure you're using a device-compatible version of Three20
Additional Resources
- Check the original Three20 documentation and examples
- Review the source code in the
srcdirectory for implementation details - Consult the Xcode build logs for specific error messages and resolutions